
01 / FIGHT
Pick your fight.
Use your weapons, manage heat and keep moving.
TOP-DOWN SPACE COMBAT PC
Fight for resources. Fit your ship.
Rebuild your home in orbit.
IN DEVELOPMENT FOR PC · NO RELEASE DATE ANNOUNCED
Take contracts. Recover cargo. Choose when to push further and when to bring your ship home.

01 / FIGHT
Use your weapons, manage heat and keep moving.

02 / RECOVER
Mine asteroids and recover cargo for your next upgrade.

03 / RETURN
Restore DeadStar, refit your ship and head out again.
CONCEPT ILLUSTRATIONS
FLEET / HULL CATALOG
Agile fighters, heavier hulls and civilian ships. Choose a role, then make the loadout your own.
Explore four ships in 3D. Drag to rotate or choose a camera view.
A balanced light ship for close-range combat.
Loading 3D · artwork preview

DEADSTAR / YOUR BASE
Every resource you bring back helps rebuild DeadStar. Restore its facilities and prepare for the next flight.
Plan contracts, repair your ship and turn recovered technology into your next improvement.
DEADSTAR / CURRENT LEVEL 1 MODELDEADSTAR / LEVEL 1
A central reactor, connected facilities and landing bays. Explore the station, then choose a module to look closer.
3D model preview. Features and artwork may change.
HOSTILE CONTACTS
A glimpse of the bosses you can encounter.

Armoured segments, broadside volleys and sudden lunges.

Two weapon arms you can destroy before taking on the core.

A damaged protector with twin cannons and rocket salvos.
EXPLORE. FIGHT. REBUILD.
Want to be part of the journey? Add Remnant Orbit to this website’s community wishlist.
An expression of interest. No purchase, reservation or guaranteed access. No newsletter subscription.
COMMUNITY WISHLIST ENTRIES
This community wishlist records interest in the project. It does not reserve the game or promise access. The total counts registrations: one per confirmed email or Facebook account. The two methods are separate, so this is not a count of unique people or store wishlists.
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Combat, asteroid mining and the journey home.
Concept illustrations and model previews, not gameplay screenshots.

01 / OLD EARTH
Corporate greed, pollution and war left Old Earth in ruins. Its survivors need a future beyond the surface.

02 / THE SURVIVORS
The revolution took OrbiStar from its former owners. Its survivors now work to turn the damaged station into a home.

03 / DEADSTAR
Now the station belongs to the survivors. Bring back resources and technology to restore it, module by module.
Explore a small part of the starting system.
Choose a location to see what lies ahead.

HOME / DEADSTAR STATION
Your home base in the Earth–Moon region. Return with salvage, rebuild the station and prepare your next flight.
A glimpse of the starting region. More remains to discover.
Interactive route preview using the game’s planet artwork. Positions and distances are simplified.
Start independent with DeadStar Inc.
Meet the powers and threats beyond your station.
YOUR ORGANISATION / INDEPENDENT
Your independent organisation, based aboard the damaged DeadStar station. Recover resources and lost technology to rebuild your home in orbit.

DEADSTAR / YOUR HOME IN ORBIT
DEADSTAR STATION / CURRENT 3D MODEL
Build reputation with the four major powers. Unaffiliated raiders and rogue hostiles remain hostile.
Friendly
Neutral
HostileYour organisation · Four major powers · Two hostile groups. Species and political allegiance are separate.
Meet the people behind the ships.
A species is an identity. A faction is a political power.

PILOT PROFILE / HUMANAdaptable survivors
Human pilots begin the journey to rebuild DeadStar. Resourceful and adaptable, they are finding a new home beyond Old Earth.
EXPLORE A PROFILE
Six species, many roles. These profiles introduce their identity; your ship, equipment and choices shape how you fly.
Asteroid cores. Recovered cargo. Refined components.
Find what your next upgrade needs.
Choose a resource to inspect

Ores
Structural metal for hulls and station frames.
SourceAsteroid fields



A look at the current resource system. Recipes and availability may change during development.
Fight, mine, carry, repair or scout.
Launch, recall and give orders to each bay.

Attacks nearby enemies.

Mines nearby asteroids.

Adds cargo capacity while deployed.

Repairs your hull and armour.

Extends your radar range.
Compatible hulls have dedicated drone bays. Launch or recall your drones; stored units recharge between sorties.
YOUR DRONES. YOUR ORDERS.
Nine weapon families. Three mounting classes.
Choose a weapon, then compare its sizes.
APPROVED MODEL / ILLUSTRATED ICONClick to fire a short burst of rounds. A direct, physical weapon for controlled volleys.
AMMUNITIONKinetic rounds
Match the weapon to a compatible slot. Heat, ammunition and grouping shape your loadout.

Afterburners help you reposition and escape.

Fit a shield generator and protect the hull.

Choose modules for your ship’s processing slots.
Cooling matters when the fight runs long.
10 / INDEPENDENT DEVELOPMENT
Remnant Orbit is an independent game project by SaltByte Studios.
A space shooter about exploration, survival and rebuilding a home. Made with Godot 4.7.
IN DEVELOPMENT FOR PC
The artwork, ship models and game systems are still being refined. Features and visuals may change during development.
See new artwork and progress from the project. No release date has been announced.
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